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Security systems / anti-cheat infrastructure

SentinelAC

AI-assisted anti-cheat and detection infrastructure for multiplayer game environments.

SentinelAC combines telemetry collection, heuristic detection, backend enforcement, and machine-learning experimentation through AI Internal-Cheat Detection (AIICD). The work spans client/server security assumptions, event pipelines, false-positive tradeoffs, and other detection workflows.

Node 01

Game telemetry

Node 02

Detection services

Node 03

AIICD analysis

Node 04

Operator review

Pattern detection systems

AIICD machine-learning experiments

Review and moderation workflow

Tech Stack

TypeScriptNode.jsPythonLuaMongoDBDockerML pipelinesInference

Engineering Challenges

Designing detection rules that catch cheats while respecting false-positive risk.

Coordinating telemetry, backend state, and enforcement paths across services.

Making security logic easy and configurable for operators to use.

Impact / Scale

Built as a serious security engineering project, not a toy demo: the system emphasizes detection infrastructure, reviewability, and scalable operations.

Screenshots / Video Slots

Detection dashboard screenshot

AIICD experiment capture

Operator review flow video